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JACKIT MOBA eスポーツ日本トップ事業者
Community Event Planning & Production

Asia’s No.1 Championship “TOT”: A Community-Driven Esports Business Model

Overview of the Initiative

Scalably spearheaded “TOURNAMENTS OF TOURNAMENT” (TOT), an unprecedented championship tournament series designed to crown the top esports organizers and grassroots communities across Japan and Asia.


1. Project Background & Challenges

While esports is widely celebrated, community tournament organizers who tirelessly build grassroots scenes often lack sustainable revenue models, technology infrastructure, and corporate sponsorship access.


2. Scalably Support Scope

  • Novel tournament architecture uniting over 78 independent community tournament circuits
  • Proprietary organizer tooling, operational manuals, and prize pool distribution frameworks
  • Corporate sponsorship matching, elevating grassroots passion into commercial visibility

3. Key Achievements & Outcomes

  • Over 8,600 participating gamers united under a single cohesive ecosystem
  • Empowered dozens of local community leads with sustainable operational frameworks
  • Recognized as one of the most innovative community-first esports models in the region

Works